Technology becomes inevitable in today's scenario. The drastic change of world in this century is caused by technical development in all fields. Due to use of modern technologies we have been moved into world where gadgets and technologies be-come part and parcel of life. We are going to discuss the usage of gadgets like cellphone and Computers and how it affects social and family life of a student and make changes in the behaviour of the student.
Usage of Gadgets:
Business People spent about an average of 4 to 5 hours in using gadgets like cell phone, tab and laptop. But students spent about an average of 7 to 9 hours a day in usage of gadgets, mostly in their Mobile phones. Most of the students use their gadgets in class or lecturing hours that make them distracted from their listening and their studies.
By using gadgets continuously in night or in low light situations they have health issues like having problem in eyesight, headache. Even though we have LED and OLED Technologies, continuous exposure to bright light affects their eye.
When it comes for the students their Behavioural part, they are ready to go to any extend for accomplishing the given task. Particularly students who play Strategic games like Call of Duty that involves in usage of weapons and fighting techniques, their attitude and Behaviour got affected badly and they are very harsh towards peers. They start fighting for silly matters with parents and their siblings. They got frustrated easily for not completing their level in the game.
How it Affects the Behaviour?
When the students or children didn't get what they want, they start behaving like rude and rigid. Girls start crying, throwing and breaking things. They are struggling to judge which is important and which is not important. They are focusing to get the temporary happiness or time pass and they are not aware of how much it is going to help them for the future.
We made a survey with school students in our training program, we observed the following contents:
1. 87% of students were in social network like Facebook and What’s app.
2. 76% of students daily use gadgets like Cellphones and Laptops
3. Students spend an average of 45 minutes in seeing TV and Playing video games.
4. Above 30% percentage of students said they can’t eat without using cellphone or playing games in gadgets.
Recommendations:
Students have to Schedule time or allocate time for using gadgets. Students should Divert their time into the Positive areas of interest using apps like Puzzles, Crosswords and Sudoku. Spending good time on technology for improving knowledge and skills.